“…Lunera?” you finish.
“Hmm…your vision is a little blurry still. Let’s make an adjustment,” an unfamiliar female voice says. Suddenly, your vision clears and you recognize the woman as the same one standing next to Lunera earlier.
“We haven’t been properly introduced. I’m Ann,” she says.
“Where are we?” you ask.
“Europe,” Ann says. “You’ve been unconscious for weeks now.”
“Are the others okay?” you ask.
“They’re fine, mostly. Except…” Ann says, before stopping.
“Except what?” you ask.
“Well, it seems that Al’s mental state is degrading rapidly. To be more specific, the Luna effect is damaging his brain. Fortunately, we have a cure…sort of.” Ann says.
“What?” you ask.
“Well, the effect is eroding his “critical memories”. These are the memories that define a person’s sense of identity.” Ann says.
“That sounds like bulls-”
“Quiet, you. To reverse the process, we need to re-expose him to these memories. Luckily, we have just the thing-a machine that replays a person’s memories. However, he won’t be able to make it alone.”
“What do you mean?”
“He actually needs to relive the experiences within a certain percentage of historical accuracy, or else he’ll have to start over…”
“Haven’t I played this game before?”
“Hush. The rest of us need to enter the simulation to guide him along. This will detract slightly from the historical accuracy, but we should be able to manage.”
“One more question, then. Why all of us?” you ask.
“Oh, come on, don’t tell me you’re not dying to know about Al’s past,” Lumina says entering the room. She is wearing a blue jumpsuit. Moments later, Jack, Lunera and Sue enter the room wearing similar jumpsuits. Sue holds another jumpsuit out in front of herself, offering it to you.
“Do I have to wear that?” you ask.
“Sorry, you’re out of questions,” Ann replies cheerfully.
“Quit staring at me!”
“Sorry, just trying to solve a mystery.”
“Look, get out of here! Can’t I change clothes in privacy?!”
Some time later, you have all suited up and assembled in a large white room. In the center is a large bed upon which Al is lying. There is a large…thing with wires and moving parts attached to his head. Surrounding the bed are six semi-circular pillars with a wide assortment of straps and similar head-things.
“Why do I get the feeling I should wake up at any moment?” you ask.
“We’ve identified up to three potential problem areas,” Ann says, ignoring you. “One is a really old memory, a second is not quite as old, and a third is relatively recent. Which should we start with?”
B) Not so old
As I was writing this, I was trying to imagine a reason to include the main group in a past-related storyline. I came up with the result you see here, and about halfway through writing it, I thought to myself, "Wait, I'm ripping off Assassin's Creed!" Not sure how that happened. Anyway, I added the appropriate lampshade-hanging, so we're going to run with this anyway. That's all for now, folks!